
The developer, Charles Berube, calls Patterns of Light a "rather experimental game" with an "abstract retelling of a vaguely familiar story". The goal of the game is to hit buttons as they appear on the screen, completing a set of them within the time limit. It can only be assumed that a "vaguely familiar" story would take shape over the game's 100 levels, making the painfully repetitive gameplay engaging. But 40 levels in, there'd been nothing but an odd Fischer Price-looking character on screen, fading into the distance. If his goal was to evoke fading memories of childhood, then perhaps he succeeded. More likely though, he's simply using some freely-available art assets and tossing some random nonsense on the screen so he can tell you that there's a "subtle plot".

It's almost like some kind of sick joke. While playing Patterns of Light, level after level, searching for some meaning, you're subjecting yourself to an endless quick-time event - a tired mechanic reserved for overwrought cinematics in big-budget blockbusters like God of War and Resident Evil. Charles Berube has made you his bitch, following his on-screen commands like a mindless zombie while he laughs all the way to the bank.
Price: 200 points - Go to Xbox Live Marketplace
Verdict: AVOID!
(click here to learn more about our verdicts)
Verdict: AVOID!
(click here to learn more about our verdicts)
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