
My step-mother is only 11 years my senior, but old enough to reminisce about the days of Atari and Colecovision. She was initially excited to hear I'd been playing an updated Space Invaders, but found the game to be too flashy and over the top. It's true, Space Invaders Extreme not only packs trippy music and graphics, but also features more complicated gameplay. While a single anecdote from an admitted non-gamer isn't gospel, the game clearly detaches itself from the original's humble trappings.
The look of the game is clearly influenced by any of Q Entertainment's games. The uniquely synesthesiac stylings of Rez, Lumines, and Every Extend Extra are ripped off wholesale in Space Invaders. Sound effects double as musical cues for the pulsing electronic music while a cryptic video plays in the background. Overall it lacks the punch of those other games, cheapening the style and coming off as a poseur. It's not like Q is the sole proprietor of the style either - Jeff Minter's Space Giraffe is one example of music-infused graphics done right. In Space Giraffe the rainbow of waveforms served to make you think differently about how visuals and sound interact. In Extreme, the visuals accomplish little more than obscure bullets, getting you killed.
The original Space Invaders is the granddaddy of the shoot 'em up genre, the very first horizontal space shooter. Its influences are seen today in more modern shooters such as Ikaruga, Mars Matrix, and DoDonPachi. It's sad then that Space Invaders Extreme does little more than borrow elements from those games. Color-coded enemies (the basis of Ikaruga) dole out a selection of powered up guns including an oversized laser beam (as seen in DoDonPachi). The scoring system is needlessly complicated, piling on layers of requirements for high score potential. Shooting four invaders of the same color, followed by four of a different color, releases a multi-colored UFO. Hitting that UFO as it passes jarringly tosses you into a bonus round in which one of several different mini-games must be completed within the time limit. Success in the bonus round throws you back into the main game, except in a limited "Fever Time" mode with a special weapon. Hitting white UFOs during "Fever Time" gives you a "Jackpot".
I'm reminded of a recent reimagining of an old school classic, Pacman Championship Edition. Pacman C.E. was such a brilliant game because it took the original concept and improved upon it. Extreme merely complicates the original, with the aforementioned scoring system, branching level paths, and new enemies doing nothing to improve upon the core gameplay. It can also be punishingly hard. Some enemies, when shot, zip down to the bottom of the screen and instantly kill you at any distance. Between this and the noisy graphics, expect many cheap deaths.
There's something to be said for the simplicity of older games. There's also something to be said for the polish and style in modern day games. Space Invaders Extreme is a barely passable attempt to walk the line between both. It's by no means a terrible game, it just fails to accomplish anything a retro remake should set out to do.
There's something to be said for the simplicity of older games. There's also something to be said for the polish and style in modern day games. Space Invaders Extreme is a barely passable attempt to walk the line between both. It's by no means a terrible game, it just fails to accomplish anything a retro remake should set out to do.
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